
Scratch Programming Blocks for Game Over Sequence
Looks like a segment of Scratch code for a game, particularly showing how a "Game Over" state is handled and how player input is processed. The "Game Over" section plays a distinctive sound, resets the score, and if a new high score is achieved, it plays a fanfare, updates the record, and asks the player for their name before stopping everything. Below that, there are several blocks designed to respond to specific color messages (like "red," "blue," "green," "yellow"). These blocks seem to manage a sequence or rhythm challenge: they check if the correct item is at the start of a "sequence" list. If the player's input matches, a drum sound plays, and the item is cleared from the list. If it's the wrong input, the game immediately triggers the "Game Over" sequence.
scratch - programming - game over - conditional logic - high score - game input
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